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In this issue…
Challenges in Video Games Localization
Games localization was somewhat an orphan for a long time and is only recently beginning to be included on the localization scene. With the video games market expanding to a size comparable to the film industry, this is a significant sector for the future of localization industry. Japan is one of the main source countries where video games are developed. Headquartered in Tokyo, Square Enix develops, publishes and distributes entertainment content. The Globalization Insider’s Asia Pacific editor, Minako O’Hagan, caught up with Katrin Darolle, Production Department Manager for Square Enix, at her London office. ![]() The remainder of this article is available only to LISA members and Newsletter subscribers. Please log in with your user name and password to read the entire article. Note: If you are not a member, but are interested in receiving the Globalization Insider, click here. Note: If you do not presently have access to archives of Globalization Insider older than one year and would like to access them, please contact the LISA Administration or upgrade your LISA Membership (form). E-mail LISA Administration for further enquiries. |
![]() 8-12 December 2008 |
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